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Talent Trees Warrior Rage Forsaken World


This tells you where to put talent at to be a good Elemental warrior. I'll look for Bloodlust(Phantom), and Ageis in a min and will make it a reply.

Level 20: Rampage +1 (1/5)
Level 21: Rampage +1 (2/5)
Level 22: Lethal Lightning +1 (1/5)
Level 23: Lethal Lightning +1 (2/5)
Level 24: Lethal Lightning +1 (3/5)

So, why only get 2 points of Rampage first, then only 3 in Lethal Lightning? Well, your main goal, at this point, is to get your Lightning Slash's cooldown down to 3 seconds. (Especially before Level 30, when PvP starts, if you're on a PvP server) This will give you the ability to throw your "bread-and-butter" skill Lightning Slash just about every other attack, as soon as possible. Vastly increasing your damage output. To add points to the talent which does this, Lightning Mastery, you need to have 5 points in the Elemental tree. Since you're going to max Rampage next, and because of it's constant, percent-based attack increase, you'll put two points in that first, then put the last three points of the required five points into Lethal Lightning--this is because you have to put three points into Lethal Lightning to open up Lightning Mastery.

Level 25: Lightning Mystery +1 (1/3)
Level 26: Lightning Mystery +1 (2/3)
Level 27: Lightning Mystery +1 (3/3) (MAX)
Level 28: Rampage +1 (3/5)
Level 29: Rampage +1 (4/5)
Level 30: Rampage +1 (5/5) (MAX)

Now that we have the prerequisite out of the way, we can max-out Lightning Mystery to get Lightning Slash's cool down to 7 seconds! Now, you're always going to be in "Frenzy Stance III" which already reduces the cooldown of Lightning Slash by 4 seconds! Combined, that's a total cooldown reduction of 7 seconds! This will bring Lightning Slash's cooldown down to 3 seconds! Upon completing this, you should notice your Damage-Dealing ability shoot up quite a bit! This will begin to make you a formidable opponent, as well as a very valuable single-target Damage-Dealer in instances. In addition, this should get your ability to steal, and hold, aggro up quite a bit. After you've finished lowering Lightning Slash's cool down, put your next 3 points into Rampage to max it out, thus boosting your overall damage ability from all your skills, and making you hit all that much harder, as well as helping you hold and keep aggro, should you need to. (which you will as a warrior, you'll find yourself tanking, no matter what) Above all, again, part of Rampage's attack boost is a percent, which means, the higher you level and the higher your attack goes, the more the Rampage talent on Frenzy Stance will benefit you by boosting your attack!

Level 31: Warsong Mastery +1 (1/3)
Level 32: Warsong Mastery +1 (2/3)
Level 33: Warsong Mastery +1 (3/3) (MAX)
Level 34: Warsong of Rampage +1 (1/3)
Level 35: Warsong of Rampage +1 (2/3)
Level 36: Warsong of Rampage +1 (3/3) (MAX)

So you're asking, "wait, why didn't you add any to Threatening Roar?" Well, quite simply because it's worthless. (in a PvE that is, it DOES serve a purpose to lower the Evasion of other players in PvP, especially those that stack Mistshroud Gems (+Evasion Gems) However, you're still going to want to add to it at a later point. Refer to the PvP Section/Quick Reference Guide for these levels) It takes too long to cast, it's range is too short, and the debuff is too small. Quite honestly, in the time it takes to cast that, you can die, or you can kill what's attacking you. So again, the time it takes to cast Threatening Roar, is better spent dealing damage. And the points are MUCH better used elsewhere. Now, for Warsong Mastery, it's required to max that to unlock Warsong of Rampage, plus not having to cast Warsong again for about 20 minutes is nice. Warsong of Rampage, that's obvious. It further increases your attack, and the attack of your party members, which is always welcomed.

Level 37: Storm Mastery +1 (1/4)
Level 38: Storm Mastery +1 (2/4)
Level 39: Storm Mastery +1 (3/4)

Why 3 points into Storm Mastery? Well, you have two options here, further increase the power of your bread-and-butter skill Lightning Slash by about another 3% (+30 Mastery), or put points into Exorcism which will make your target take an about extra 4.5% damage, and lose 15% max mana. You're going to be casting LS every other attack, except in one case. So, that extra ~3% is FAR more valuable than the debuff from Exorcism. Again, remember, LS is your bread-and-butter, you should do everything in your power to max anything that buffs that first, before anything else.

Level 40: Leaf Dance +1 (1/4)
Level 41: Leaf Dance +1 (2/4)
Level 42: Leaf Dance +1 (3/4)
Level 43: Leaf Dance +1 (4/4) (MAX)

Ah, Leaf Dance... After maxing this, this is the first time you begin to become "overpowered." Basically, any attack buffing, and Wind Mastery buffing you've done to this point, was done just to get you down to where you could max Leaf Dance, and so that when you got down to Leaf Dance, and maxed it, it would be all-the-more devastating. At max, Leaf Dance gives your LS an extra 2% critstrike rate for each stack of Frenzy Stance. And since you're in three stacks of Frenzy stance, that's +6% critstrike rate for LS, which you'll be throwing every 3 seconds! If you have the base 8% critstrike rate, that gives your LS a critstrike rate of 14%! Then, you'd increase that by any other critstrike rate buffs you'd have. (like from Goldspark gems) Keep in mind, this is the critstrike rate of EACH HIT. LS is a TWO HIT skill.

Level 44: Storm Mastery +1 (4/4) (MAX)
Level 45: Thunder Storm: +1 (1/4)
Level 46: Thunder Storm: +1 (2/4)
Level 47: Thunder Storm: +1 (3/4)
Level 48: Thunder Storm: +1 (4/4) (MAX)

First, put a point into Storm Mastery to max it out, giving your LS, and soon to be Thunder Slash as well, an extra 4% damage (+40 mastery). Upon reaching Level 45, you get your Level 45 skill: Thunder Slash (TS). This is basically a slightly weaker LS, with the added effect of slowing the movement of mounted opponents by 40%, and it also has a 20% chance to Disarm your target. Disarm is a way of saying, any class which relies on a weapon to attack, (like Warriors, Assassins, Protectors, Marksmen, and the like) can't attack with any skills other than their Auto-Attack, and their default attack (example: Bash). This is nice as it is, but soon, very soon, you're about to turn your TS into an EXTREMELY devastating skill. As it is, putting 4 points into Thunder Storm gives the second hit of your TS a critstrike rate of an additional 8%, which at the base critstrike rate of 8%, gives the second hit a critstrike rate of 16%! This also reduces the cooldown, at max, by 2 seconds. Giving your TS a cooldown of 6 seconds.

Level 49: Exorcism +1 (1/4)
Level 50: Thunder Struck +1 (1/2)
Level 51: Thunder Struck +1 (2/2) (MAX)

Your goal now, is to max Thunder Struck, which will turn your TS into a godly (imho) skill. You'll be maxing Exorcism later to further increase your damage output, but it's not quite that immediately important. Maxing Thunder Struck will allow your TS to stun your target for 3~4 seconds, whenever the second hit of TS is a critical strike, which, thanks to Thunder Storm, you have a base chance of 16% of stunning your opponent approximately every 6 seconds. In a duel, or PvP, if your TS's stun takes max effect, your opponent, unless they have extremely high hp or defense, will usually be dead in about the first 6 seconds.

Level 52: Exorcism +1 (2/4)
Level 53: Exorcism +1 (3/4)
Level 54: Exorcism +1 (4/4) (MAX)

Now that you've got all your talents relating to lightning skills (wind element skills) maxed for the moment, the only thing left to do is max out the Exorcism addition for your Evil Ward skill. This will allow your Evil Ward to decrease your target's Physical Resistance by 60 (+6% physical damage for you), while also lowering their max MP by 20%, in addition to already debuffing their Wind Resistance a lot, which is nice too, but not amazing, since it's only a temporary reduction, and a rather short one at that. This will bring the rest of your damage up to par, or close, with the damage you're dishing out from your overpowered LS and TS.

Level 55: Soul of Dragon +1 (1/2)
Level 56: Soul of Dragon +1 (2/2) (MAX)

Upon reaching Level 55 you gain access to your nice attack buff. Single-Target, and kind-of a long cooldown for a buff, it's +5% base attack increase is nice, especially since it's increase is a %, which means, the higher your attack is, the better the buff. Maxing Soul of Dragon gives you +6% to Dragon Power's normal % increase, means at Level 56, that already nice +5% base attack goes up to +11% base attack, which is amazing. And, when you level up to 57, you'll be able to get Dragon Power Lv2, which makes the base increase go up to 6%, giving you a base attack buff of +12%! Overall, since it's a 30 minute buff that increases the damage of all your attacks and the attack of anyone you cast it on, and not a 12 second buff that depends on you getting hit, this is far more valuable getting before Blade of Reflection, which you'll get at 57.

Level 57: Blade of Reflection +1 (1/2)
Level 58: Frenzy Outbreak +1 (1/2)
Level 59: Frenzy Outbreak +1 (2/2) (MAX)
Level 60: Frenzied Force +1 (1/2)
Level 61: Frenzied Force +1 (2/2) (MAX)

Now, this is where it becomes a little tricky. First, getting 1 point of Blade of Reflection at 57 is a must. Most players will kill themselves by trying to kill you, when you have this on. And, against mobs, it helps you hold aggro better, which, you don't really need, but it's nice to have just in case. As it is, your damage output should be high enough if something takes aggro from you, around your level, with about the same gear as you, and they're NOT a protector spamming taunt, they deserve a medal. That aside, this will help those tough mobs go down just that much easier. Next, maxing Frenzy Outbreak is much better than putting 2 points in Bleeding Touch. You're already taking a large amount of damage for being in Frenzy Stance, so the 50% restoration of your evasion and defense will help you live a lot longer. And lastly, at level 60 and 61, put a point into Frenzied Force to FURTHER increase your already overpowered damage output from LS and TS by at first 8%, and then 16%! This also increases the damage of your weakest skill, Bash, by 8%/16% too. Which is nice, since it means the overall damage you'll be sending out each skill cycle will be higher.

Level 62: Bleeding Touch +1 (1/3)
Level 63: Bleeding Touch +1 (2/3)
Level 64: Bleeding Touch +1 (3/3) (MAX)

Now you can get Bleeding Touch which will give your Bloodsuck Slash a nice healing debuff. This is, of course, if you're not using the "Full PvP" tweaks. If you are, then you'd put these three points into Exorcism. For these levels, you're just using your last few points so that you can open up Counter Master and Swift Lightning.

Level 65: Counter Master +1 (1/3)
Level 66: Counter Master +1 (2/3)
Level 67: Counter Master +1 (3/3) (MAX)

Counter Master is far more valuable than the cool down reduction for Lightning Wings. Put simply, in total, the amount of damage you'll be putting out will be a bit faster with maxing Counter Master, as opposed to maxing Swift Lightning. And, in a PvP environment, it makes you a less-desirable target for those who actually see you use it--and for those who don't... They make it much easier to kill them, obliterating anywhere from a third, to half their life on their own, without even factoring in any of your attacks. (or anyone else's)

Level 68: Blood Soak Mastery +1 (1/2)
Level 69: Blood Soak Mastery +1 (2/2) (MAX)

(Note: If you were level 68+ before the "Chains of Kluer" patch, you'll need a talent compass to shift your points over. If you were like me, and saved your two from achievements, that shouldn't be a problem!) Now, as Blood Soak is as a skill itself, many people don't really like it, but I've always been fond of it. These points server two purposes: the first is to unlock the next talent which turns Blood Soak into an amazing skill. And, the second point further increases it's effectiveness when the next set of talents are applied to modify Blood Soak. In addition to doubling the duration of Blood Soak, this will also increase the chance that Blood Soak can dismount it's target by 10%, taking it from 25% up to 35%, a small increase, but nice all the same.

Level 70: Rain of Blood +1 (1/3)
Level 71: Rain of Blood +1 (2/3)
Level 72: Rain of Blood +1 (3/3) (MAX)

This is, by far, another amazing talent that the Elemental tree has--and, I must say, one of my favorites. With this, at MAX, your Blood Soak will not only do it's low bleed damage, over 20 seconds, instead of 10, thanks to Blood Soak Mastery, but ALSO for those 20 seconds, again, with Rain of Blood at MAX, all targets within 12 meters of you will lose 15% of their defense and 40 evasion. So, not only will your targets be easier to hit, they will take a lot more damage too. Just to give you an idea of how much a 15% defense loss is... At the higher levels (60+), everyone should have AT LEAST 500 defense. (or really close) So, we'll use 500 as a base minimum. If your target has 500 defense, and they lose 15% of it, that means, for 20 seconds, their defense is decreased by 75! And, of course, they'd also have the 40 point evade reduction. And remember, since the defense debuff is a percent, that means the higher their defense is, the larger the debuff! And, again, this affects all targets within 12 meters. To help you visualize 12 meters, that's the same distance as a vampire's maximum attack range, all around you. With this maxed, for 20 seconds, you will become a walking (or dashing) debuff! And for those that get close, there's always Blade of Reflection and Divine Uphold! In addition to this, if you're using the "Full PvP" modifications, that's... an even greater debuff... You're practically crippling anyone who gets too close to you.

Level 73: Threatening Roar +1 (1/4)
Level 74: Threatening Roar +1 (2/4)
Level 75: Slash Storm +1 (1/1) (MAX)

Now, start off by putting two points into Threatening Roar to start off further increasing the effect of Rain of Blood's debuff for about half it's duration. Next, you'll want to unlock Slash Storm. This is a very nice skill for those close to you. Especially nice for those mass of mobs you'll end up fighting from time to time. It's a three hit skill, each hit doing 50% of your attack, plus 1067 bonus damage. This comes out to the skill dealing, in total, 150% of your attack, plus 3191. Then of course, you'd have to apply any reductions that your target(s) have, so it'll be a bit less than that, but still nice all the same. In addition to this, it has less than half the cooldown of Lightning Wings! So, coupled with Lightning Wings, and who knows what else they'll add for Elemental Warriors later, plus Blood Soak, plus Threatening Roar, plus Blade of Reflection, ...Elemental Warriors are turning out to be not only the formidable single-target fighter that they were, but also, now, a fairly formidable AoE'er as well. (But of course, comparing them to other classes that are designed to AoE, they have nothing. But all the same, they're turning out to be great in single-target, and multi-target combat!)

Level 76: Threatening Roar +1 (3/4)
Level 77: Threatening Roar +1 (4/4) (MAX)

And now, MAX Threatening Roar so you will have your AoE Defense and Evasion debuffs at full-effectiveness. Now with MAX Threatening Roar, and Rain of Blood, you're crippling anything that gets too close to you!

As far as your attack rotation this is what I use.
Assault, Lightning Slash, Thunder Slash, Lightning Slash, Bloodsuck Slash, Lightning Slash, Thunder Slash, Lightning Slash, Evil Ward, Bash (Then Repeat)

Looks complicated but notice that your just alternating your Lightning Slash every other Attack.
Weapons and Gear
Look for Crit, Attack, Wind Attack and Wind Mastery attributes.
Your Rings and Necklaces should have Wind Skill reduction as much as possible.
Gems:
Bloodstone(nature), Goldspark(dark), Shattershard(ice), Ragefire(kennes)
This is only a recommendation in your build modify it to suit you in your path to glory.
Weapon & Helm – Blood(nature), Rage(kennes), Goldspark Shatter or Rage Gold Shatter Eagle
Chest and Boots – Blood(nature, Rage(kennes), Twillight (Crystaline)
Belt and Pants – Blood(nature), Rage(kennes), Crystalline, Solar(solid)
Pauldrons and Hand – Blood(nature), Rage(kennes), Shatter, Eagle

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